Mass Slow is a good battle-starter, allowing you that extra turn to cast more damaging Order spells. Teleport is really only useful for Gold Golems, Dragon Golems and Nagas, as the others can survive without it, but it can also be used to transport slower enemies away from your army. Mass Precision is again effective with Titans and Halflings, making them very powerful on turrets. It also has a direct damage spell in Ice Bolt, and Magic Fist, both available through Genies and Magi respectively, easing the strain on the hero.īanish is quite a useless spell unless fighting a nature army, while forgetfulness destroys opposing elves, medusae, and other ranged tyrants. This is emphasised in level 2, with create illusion and cowardice, the latter can effectively take a powerful, low-hp creature out of the battle. The strength of Order's spells are in its disabling aspect, aswell as its illusions. Order spells are widely acclaimed to be the most effective in the game, and have the largest influence on battle, even so much as structuring an army around the success of these spells.ĭisplacement and Precision are good first level spells, the former great against creatures on enemy turrets, while Precision makes the early-game Halflings more potent. The powerful array of Order Spells focus on countering other spells, cursing, mind control, and illusions.